Project J.A.M.E.S. – Day 9

I did manage to get JAMES running natively on my ipad mini using Cocoonjs. Setting up a developer account with Apple and getting the game onto the device was a horrible experience. It is unbelievable all the hoops you have to jump through to get your app on  a test device. On the plus side I did not run into any crazy bugs on the native version so I am quite happy with Cocoonjs. The only problem at the moment is that the resolution is off. I have a few ideas on how to fix it. I will try to redesign the game levels/menus to fit a 4:3 aspect ratio. I designed for the ipod Touch which uses a different aspect ratio and does not adjust well to other devices.

Goals for December 13:

Fix the aspect ratio issues so the game can run on multiple devices.

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